MIDTERM Animatic / Materials

Julian and I were able to transfer all the environments into Unreal. I then re-rendered our scenes to have the updated environments and a new ending in the Church.

Modifying Materials to have Parameters:

I was able to use Julian’s textures from Blender and make them customizable in Unreal Engine 5.6.

Below is one example.

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IMPROVING Farmland eNV.

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church and Central Station animatic update