church and Central Station animatic update
We’ve put the animatic in the actual environments for better context. We still need to fix render artifacts but this helps us better understand what we’ll need for shooting.
Updated Central Station Animatic:
Updated Church Animatic:
Troubleshooting:
God Rays:
In Unreal Engine the Directional Light Shaft is only visible when the light is facing the camera. Due to this I had to use a god ray static mesh that I can drag and put wherever I’d like. It’s less physically accurate but it works and isn’t very expensive on the frame rate. Also more customizable.
Render Artifacts:
Lumen tends to have a lot of flickering especially when it comes to interior scenes so I worked on using Anti-Aliasing and playing with Lumen setting like Lumen Final Gather and Reflection mode to Hit Reflections.