IMPROVING Farmland eNV.
I’ve been focused on the Farmland and Mountain environments due to them being built in Unreal, unlike the other Environments that we’re transferred over from Blender and rebuilt.
Farmland Env. V1
At first, our references had corn stocks, so I started with that.
V1
Takeaways
Positives:
Atmospheric Fog adds depth
Blueprinting massive amounts of foliage works similarly to the foliage tool
Negatives:
Looks uniform
Background doesn’t blend in
We talked as a team and we decided to pivot to wheat.
Farmland Env. V2
Takeaways
Positives:
Wheat look more randomized/natural
Hill hides the infinite background
Able to use a Landscape Material that adds a massive amount of foliage with little affect on FPS
Negatives:
Not enough depth in the scene
Luckily with our Landscape tool it’s easy to move our hill back to create more depth.
Takeaways
Positives:
More depth created by further hills
Negatives:
Want to add more signs of life near the old house