God ray tests
Testing out volumetric fog within Unreal Engine
First I attempted to use Exponential Height Fog however it wasn’t getting the effect I wanted.
Volumetric Fog Off
Exponential Height Fog
I turned volumetric fog on which worked however it didn’t get that “God ray” look I was looking for.
Exponential Light Fog w/ Volumetric Fog
After researching ways to create god rays within Unreal I found a button within the directional light that creates a Light Shaft within the Light.