God ray tests

Testing out volumetric fog within Unreal Engine

First I attempted to use Exponential Height Fog however it wasn’t getting the effect I wanted.

Volumetric Fog Off

Exponential Height Fog

I turned volumetric fog on which worked however it didn’t get that “God ray” look I was looking for.

Exponential Light Fog w/ Volumetric Fog

After researching ways to create god rays within Unreal I found a button within the directional light that creates a Light Shaft within the Light.

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Blender to Unreal pipeline tests