week 3
ACCOMPLISHED:
Unreal Intergration W/ Itim’s Tool
TO DO:
Growth Stages
RECAP:
This week has been all AI Studio and Claud AI, attempting to combine my code and Itim’s code. After initially integrating them, I dove deeper into creating a more accurate Unreal Post-Process Material Generator based on Itim’s Sketch-to-Render Output. Therefore, creating a polished pipeline that generates an accurate PPM at the push of a button.
Failure Notes:
CUDA Incompatibility
Using CW2 breaks code, use PIL
SketchtoRender and Unreal PPM Generator work
However, the Material Generator is broken
Working Code:
NEXT GOAL:
Modify Material Generator to be more accurate
Troubleshooting:
Having issues connecting certain nodes in UE 5.7
FOUND PIN NAMES FOR PYTHON CODE:
Fixed Node Connection Problem by copy and pasting nodes into TXT files
World Position Node causing circular artifact
Slight Circle Remained
Disabled Automatic Vignette in PPV
Added More Color Layers for Accuracy
Texture Overlay Working:
Re-Intergation with Itim’s Style Tool: