week 3

ACCOMPLISHED:

Unreal Intergration W/ Itim’s Tool


TO DO:

Growth Stages


RECAP:

This week has been all AI Studio and Claud AI, attempting to combine my code and Itim’s code. After initially integrating them, I dove deeper into creating a more accurate Unreal Post-Process Material Generator based on Itim’s Sketch-to-Render Output. Therefore, creating a polished pipeline that generates an accurate PPM at the push of a button.

Failure Notes:

CUDA Incompatibility

Using CW2 breaks code, use PIL


SketchtoRender and Unreal PPM Generator work

However, the Material Generator is broken

Working Code:

NEXT GOAL:

  • Modify Material Generator to be more accurate

Troubleshooting:

Having issues connecting certain nodes in UE 5.7

FOUND PIN NAMES FOR PYTHON CODE:

Fixed Node Connection Problem by copy and pasting nodes into TXT files

World Position Node causing circular artifact

Slight Circle Remained

Disabled Automatic Vignette in PPV

Added More Color Layers for Accuracy

Texture Overlay Working:

Re-Intergation with Itim’s Style Tool:

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week 4

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week 2 - implementation