Visual Effects / 3D Animation
vsfx380 - REAL-TIME INTERIOR ENV.
9/25
An Interior I kitbashed, lit and optimized for Virtual Production running at more than 60fps
vsfx350 - procedural phyllotactic pattern
2/25
Created a fully procedural phyllotactic looping 3D animation using Vex in Houdini 20.5.278 with Karma XPU.
vsfx319 - procedural cloth shader
2/25
For this project I created a fully procedural cloth shader from scratch in Houdini Copernicus using vex code.
Compositer - Thank You Come Again
6/24
For this senior thesis, I composited a muzzle flash and smoke composites for smoking cigarettes.
UTOPIA
7/28/23
This was a collection I made inspired by the Album UTOPIA by Travis Scott using Unreal Engine and Adobe Photoshop
Fuel to the Fire
7/27/23
Another project that was made in Unreal Engine and Adobe Photoshop
Purified
7/27/23
Another project that was made in Unreal Engine and Adobe Photoshop
Calm Before The Storm
7/22/23
This was one of the many renders I used Unreal Engine and Photoshop to put together. This taught me a lot about the Unreal Engine and also metahumans which we’re incredible to learn about.
Benj Glowing Eyes
10/7/22
This was a personal project and my first attempt using Nuke. The node based compositor is a little different from what I’m used to but I’m happy with the result.
Psychodelics
This was an album cover I made for a friend. He had an idea of mixing an eyeball and a mouth. Together we made a concept and I was able to execute his vision.
Ramen Shop
This was a render a created before attending SCAD where I modeled and textured everything myself. The HDRI is also a picture from my phone.
Sand Loop
Another unfinished project that i thought was still cool enough to show. This was playing with Dynamic Paint which helps have certain mesh effect another mesh. I’m attempting to recreate the feeling of a Zen Garden which emulates calm.
Ambient Rain
This is a rough draft of a project that uses procedural shading to make an illusion of rain on a window. I believe rain is one of the most calming sounds so I wanted to capture that in this piece that still in progress.