houdini to unreal engine

I’ve been having fun finding different ways to approach this mountain environment. I was satisfied with the Mountain Brush tool within Unreal Engine but after seeing more Heightfield to Unreal Workflows I wanted to give it a try.

Exporting Heightfield Material Masks:

Heightfield Imported in Unreal V1:

First thing I noticed was the loss of detail in Unreal. I’m going to keep experimenting and see how I can transfer that detail.

HeightField Mask

Next is implementing these mask for texturing:

Bedrock Mask

Sediment Mask

Debris Mask

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class 15 Animatic