houdini to unreal engine
I’ve been having fun finding different ways to approach this mountain environment. I was satisfied with the Mountain Brush tool within Unreal Engine but after seeing more Heightfield to Unreal Workflows I wanted to give it a try.
Exporting Heightfield Material Masks:
Heightfield Imported in Unreal V1:
First thing I noticed was the loss of detail in Unreal. I’m going to keep experimenting and see how I can transfer that detail.
HeightField Mask
Next is implementing these mask for texturing:
Bedrock Mask
Sediment Mask
Debris Mask