env. updates
I started working on a shot showing off our train more within a forest landscape using PCG.
Accomplished:
Alt Forest
Layed out the Alternate Forest Environment
Troubleshot Spline Masks within UE’s PCG Tool
Render Tests
Mountain Env.
Fog Tests
Updated Clouds
TO DO:
Alt Forest
Add more Assets
Vary Vegetation
Modify Train Texture
Add Foliage Animation
Mountain Env.
Correct Lighting for Fog
Adjust Fog and Cloud Placement
Latest Render:
Latest Render:
Camera Move Test:
Lighting Complexity
Shader Complexity
PCG Forest, Spline Mask and Landscape Mat Implemented
PCG Forest and Spline Mask Implemented
Start of Layout
PCG Spline Troubleshooting:
Problem:
Get Spline Actor couldn’t read the Tag from my Spline
Solution:
Get Spline Actor can’t read Tag within a blueprint. Tag must be on Blueprint itself.
Working Spline Graph:
Get Spline Actor > Spline Sampler > Bounding Box > Difference
Do NOT use this tag as reference
Mountain Env. Updates: