env. updates

I started working on a shot showing off our train more within a forest landscape using PCG.

Accomplished:

Alt Forest

  • Layed out the Alternate Forest Environment

  • Troubleshot Spline Masks within UE’s PCG Tool

  • Render Tests

Mountain Env.

  • Fog Tests

  • Updated Clouds

TO DO:

  • Alt Forest

  • Add more Assets

  • Vary Vegetation

  • Modify Train Texture

  • Add Foliage Animation

Mountain Env.

  • Correct Lighting for Fog

  • Adjust Fog and Cloud Placement

Latest Render:

Latest Render:

Camera Move Test:

Lighting Complexity

Shader Complexity

PCG Forest, Spline Mask and Landscape Mat Implemented

PCG Forest and Spline Mask Implemented

Start of Layout

PCG Spline Troubleshooting:

Problem:

Get Spline Actor couldn’t read the Tag from my Spline

Solution:

Get Spline Actor can’t read Tag within a blueprint. Tag must be on Blueprint itself.

Working Spline Graph:

Get Spline Actor > Spline Sampler > Bounding Box > Difference

Do NOT use this tag as reference

Mountain Env. Updates:

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desert env.

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mountain troubleshoot/ UE 5.7 PCG WORKFLOW