Pre-Viz
This week we began advancing our Pre-Viz with the feedback given to us by THE MILL mentors.
Feedback
- Product Enjoyment 
Incorporating Feedback
The biggest feedback we received was showing and enjoying the product more. To achieve this we’ve changed Shot 1 and 7. Shot 1 will now have someone opening the can showing off the refreshing nature of the beverage. Shot 7 will now stay in the Orchard and have a man pouring Angry Orchard beer into a glass. This now utilizes the LED Volume more while improving the enjoyment shown on the screen.
Below are each team member’s jobs for the week.
Ben
- Unreal Engine to Nuke Pipeline R&D 
- Look-Dev Materials 
- LED Volume R&D 
Chris
- Real-Time Environment Block-Outs 
- Asset Collection 
- Look-Dev Materials 
Donnie
- Real-Time Environment Block-Outs 
- Asset Collection 
Raghav
- Fluid Simulation R&D 
We scheduled a Pre-Viz shoot on Montgomery Hall’s Green Screen for Shots 1 and 7. However, on arrival the door was locked so we went to a nearby classroom and filmed. Even though it didn’t go as planned I had brought my Canon 90D and Tripod so we were able to get a great idea for camera movement and composition.
Based on our shots we realized this
Things to Change
- Lower Camera Angle 
- Green Screen Key with rough Real-Time Environment background 
- Changing Shot 1 to a Green screenshot 
Composition for Shot 7
Pre-Viz for LED Volume Shoot
LED Volume Inquiries:
- Depth of Field 
- Aquiring Tracking Data 
As of now, we need to ask for an in-depth explanation of how the live-action camera’s DOF works with the Real-Time Camera. Also if we’re able to get the tracking data form the live-action camera to use with our Unreal Engine to Nuke pipeline.
 
                         
              
            