week 7
We’ve commited to creating a short visual for our Week 10 deliverable.
My Responsibilities:
Shot 4 - Large Stylized Gaussian Splat Environment
PCG:
PCG using Spline Mask w/ Tree 2
PCG using Spline Mask w/ Tree 1
Spawn Actor keeps functionality
Used Spawn Actor Instead
Created Actor Blueprint for Mesh
Static Mesh Spawner doesn’t keep animation
Layout:
Camera Test
Generating Landscapes in Gaea to test Layout
References: