week 7

We’ve commited to creating a short visual for our Week 10 deliverable.

My Responsibilities:

Shot 4 - Large Stylized Gaussian Splat Environment


PCG:

PCG using Spline Mask w/ Tree 2

PCG using Spline Mask w/ Tree 1

Spawn Actor keeps functionality

Used Spawn Actor Instead

Created Actor Blueprint for Mesh

Static Mesh Spawner doesn’t keep animation


Layout:

Camera Test

Generating Landscapes in Gaea to test Layout

References:

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week 8

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week 6