spring - week 7 - Mocap
Researching Perception Neuron Suit Kit for Unreal Engine Interaction
Renting a kit on Monday May 10th to test interaction capabilities
Link to Axis Studio
Product Tutorial/Review
Plan for using Kit:
Step 1 — Set Up Axis Studio
(supports PC)
Install and open Axis Studio (Noitom's free capture software)
Put on your suit and connect it via USB or Wi-Fi
Complete the initialization poses when prompted so the software calibrates the sensors
Go to Settings → Output Format and disable Displacement — this is important or your character will drift PERCEPTION NEURON
Go to Broadcasting and enable TCP or UDP (both are supported, with minor setup differences in Unreal) PERCEPTION NEURON
Enable Capture, Edit, or both — Capture is for live data from your suit, Edit is for pre-recorded data PERCEPTION NEURON
Step 2 — Choose Your Skeleton Preset in Axis Studio
This matters because UE characters use a different default pose than Axis:
Use Axis Studio Skeleton if you are broadcasting to a character in T-pose, or Unreal Engine skeleton if broadcasting to an Unreal character in A-posePERCEPTION NEURON
Most UE Mannequins and MetaHumans are A-pose, so choose the Unreal Engine skeleton preset.
Step 3 — Install the Neuron Live Link Plugin in Unreal
Search for the Neuron Live Link plugin in the Unreal Marketplace and add it to your project PERCEPTION NEURON
Inside your UE project go to Edit → Plugins, search for "Neuron Live Link" and enable it
Restart the editor when prompted
Step 4 — Connect Live Link in Unreal
In the UE Editor, go to Windows → Virtual Production → Live LinkPERCEPTION NEURON
Click + Source → Axis Neuron Live
Match the local address and port numbers to what you set in Axis Studio — if using UDP keep "Is UDP" checked; if TCP, uncheck it PERCEPTION NEURON
If connected successfully, the Subject Name from Axis Studio will appear in the Live Link panel — it will match the character name in Axis Studio PERCEPTION NEURON
Step 5 — Apply Motion to Your Character
Open your character's Animation Blueprint
Add a Live Link Pose node and connect it to the output
Set the Subject Name to the one showing in Live Link
Choose the correct Remap Asset — this is critical:
Neuron Remap → for Perception Neuron / PN Pro rigs
Studio Remap → for Studio Skeleton and Mixamo rigs (without "Mixamorig" prefix)
UE Mannequin Live Link Remap → for CC3/third-party characters
Mixamo OLD Live Link Remap → for Mixamo characters with "Mixamorig" prefix PERCEPTION NEURON
Compile and Save the Animation Blueprint
Step 6 — Test It
Press Play in the UE Editor
Move around in your suit — your character should mirror your movements in real time
If the character is frozen, double-check that Axis Studio is actively broadcasting and the port numbers match on both ends